AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Enhanced steam workshop downloader 2.19/27/2023 The sprint button function was not working on AE 1.6.6+ Transition to idle should be a lot smoother Removed unused perks, spells and global variablesĪdded dodge attacks/power attacks (see documentation)Īdded placeholder translation files for most languages Setup variable for non restricted transition during attack statesĪdded Input buffer for transitions from MCO_attacksįixed wrong packed DLL (AE 1.6.3 added back, not compatible yet with 1.6.6+) Now waits for recovery or transition window (to add back as an option later)įixed delayed motion datas on certain animations Removed ability to jump during equip/unequip (to fix) They can also use in-between transition animations to maintain a perfect look The new dodge attacks have the option to transition directly to the Attack MCO-DXP. By keeping a simple, efficient and powerful standard, the mod ensures the continuity across the entire modlist The power to the animatorĭodge MCO-DXP focuses on aesthetics while keeping the gameplay in mind. If you know how to work with Attack MCO-DXP, you know how to work with Dodge MCO-DXP. If it’s simple users to work with, it is simple for authors to work with. You’re in control of your game Seamlessly integrated animations Easy to modify and create Some animations consume stamina, some animations consume magicka. Some animations consume more, some animations consume less. The base dodge cost is configurable with MCM helper and Payload Interpreter determine the weight and nature of the dodge cost on a per animation basis Dodge MCO-DXP leverages the best functionnalities of the modding ecosystem to bring a simple, flexible and customizable dodge cost system.
0 Comments
Read More
Leave a Reply. |